Work in Progress: Branded, performative, visuals and technical framework built in Max MSP and Processing

I’m working with a band, Tickle Torture, on a VEVE project, providing visuals for his event. To summarize: I’m slicing, cropping, and openGL processing their videos while presenting animation elements. This is the progress after three days. Half of which was me sitting around wondering what I’m going to do.

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Why this is important

I’ve needed to start the creation of a technical framework I can work from moving forward. This project has been a wonderful excuse/opportunity to get that going. I decided some months ago that I need to further integrate Processing into my visual performance set up. There’s a few reasons why. The paradigm of handling vector graphics and animation is more intuitive in Processing. Actually that’s the only reason why. It’s a mess in Max as far as I’m concerned.

A video posted by estevan (@estevancarlos) on

So Max/MSP is becoming my video playback+video processing station that sends an openGL feed to Processing. If Processing is better for vector graphics, Max is better for shaders. The paradigm of signal flow and “pipes” is a more sensible approach when dealing with shaders–half the time. It’s a decent balance.

So this is just a sneak peek at a work in progress. More to come.

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